Who Got the Toughest Draw?
Not all NRL seasons start equal. We analysed every fixture in the 2026 draw to find out which teams the schedule helps — and which it quietly punishes.
SavvyPlays · 2026 · 204 matches analysed
Every NRL season, 17 teams play 24 rounds with three byes each. On paper, the draw is balanced — 12 home games, 12 away games, same opponents. In practice, it's anything but equal.
Geography, turnaround times, bye spacing, and consecutive away streaks create structural advantages that some teams ride and others fight against all year. We built a Draw Difficulty Index to measure exactly how much the schedule favours — or punishes — each club.
The findings surprised us. The Cowboys have the hardest draw in the competition by a clear margin — and it has nothing to do with Las Vegas. Meanwhile, the Eels have the easiest schedule in the NRL, yet sit near the bottom of the ladder. The draw explains some results. It doesn't excuse others.
The Full Picture
01Draw Difficulty Rankings
Our index weights six factors: total travel distance (25%), short turnarounds of 5 days or fewer (25%), home/away imbalance (15%), maximum consecutive away games (15%), rest-disadvantage matchups (10%), and bye spacing consistency (10%). Higher is harder.
| # | Team | Index | Travel km | Rest Disadv. | Max Away Str. | Byes |
|---|---|---|---|---|---|---|
| 1 | CowboysVegas | 57.4 | 30,315 | 5 | 2 | 15, 18, 25 |
| 2 | Sea Eagles | 53.0 | 19,093 | 4 | 3 | 3, 15, 22 |
| 3 | Sharks | 52.4 | 18,026 | 3 | 4 | 7, 12, 17 |
| 4 | Warriors | 51.0 | 31,934 | 3 | 2 | 10, 14, 18 |
| 5 | Panthers | 47.5 | 19,627 | 3 | 3 | 12, 15, 19 |
| 6 | Dolphins | 46.7 | 22,887 | 1 | 3 | 6, 13, 21 |
| 7 | DragonsVegas | 46.7 | 10,111 | 3 | 4 | 9, 15, 19 |
| 8 | Roosters | 45.9 | 20,075 | 2 | 3 | 5, 12, 18 |
| 9 | Storm | 45.7 | 23,388 | 3 | 2 | 15, 18, 24 |
| 10 | Broncos | 42.2 | 14,213 | 3 | 3 | 12, 16, 19 |
| 11 | Raiders | 42.2 | 19,876 | 4 | 2 | 11, 18, 26 |
| 12 | Titans | 41.3 | 18,354 | 1 | 3 | 8, 13, 18 |
| 13 | Wests Tigers | 38.6 | 11,497 | 3 | 3 | 1, 12, 23 |
| 14 | KnightsVegas | 37.1 | 10,492 | 2 | 2 | 12, 15, 27 |
| 15 | BulldogsVegas | 36.0 | 6,288 | 3 | 2 | 2, 15, 18 |
| 16 | Rabbitohs | 34.6 | 15,143 | 0 | 2 | 4, 13, 16 |
| 17 | Eels | 29.7 | 8,075 | 4 | 2 | 12, 16, 20 |
* Vegas travel excluded for Cowboys, Bulldogs, Dragons, and Knights. These teams played R1 at Allegiant Stadium (Las Vegas) but received 13–18 days rest before R2 — more than double the 5–9 days other teams received. The extended break offsets the travel burden. Raw pre-adjustment figures: Cowboys 53,016 km, Knights 35,130 km, Dragons 34,974 km, Bulldogs 31,155 km.
Geography Is Destiny
02The Travel Tax
NRL travel isn't distributed evenly, and it never can be. Ten of the seventeen teams are based in the greater Sydney metropolitan area. Melbourne, Brisbane, the Gold Coast, Townsville, Wellington, and Newcastle make up the rest. The result is a permanent structural advantage for Sydney clubs.
The Warriors travel five times further than the Bulldogs across the 2026 season. The Cowboys, isolated in Townsville, rack up 30,315 km even after excluding their Vegas trip — every away game is a flight. Compare that to the Bulldogs (6,288 km) and Eels (8,075 km) who can bus to most venues.
The Storm (23,388 km) and Dolphins (22,887 km) sit in the middle — Melbourne and Brisbane are far enough from Sydney to add distance but close enough to avoid the extremes that Townsville and Wellington face.
The Cowboys' #1 difficulty ranking (57.4) persists even after excluding Vegas travel. Their hard draw is entirely structural — Townsville's isolation means every road trip is a 2,000+ km round trip.
The Hidden Edge
03Rest Disadvantage Matchups
The Cowboys face five rest-disadvantage games — more than any other team. Their worst is R14 against the Dolphins, where they'll have 6.1 days rest versus the Dolphins' 15.9 days. That's not a game — it's a scheduling penalty.
The Rabbitohs are the only team with zero rest-disadvantage matchups. Whether by design or luck, the NRL draw gave them the fairest schedule in terms of turnaround equity.
Some of the most egregious mismatches in the draw:
No team in 2026 has a genuine short turnaround of 5 days or fewer between games. The NRL has improved on this front compared to previous seasons. The disadvantages are relative, not absolute — but a 10-day rest gap is still significant at the elite level.
Life on the Road
04Away Streaks & Bye Spacing
Every team plays 12 home and 12 away games — perfectly balanced on the ledger. But the sequencing of those games matters enormously. Back-to-back away trips compound fatigue, disrupt preparation, and erode home comforts.
The Sharks and Dragons both face four consecutive away games at their worst stretch — the longest in the competition. By comparison, the Cowboys, Warriors, Knights, Bulldogs, Rabbitohs and Eels never have more than two straight away games.
Bye spacing also varies. The Bulldogs have their three byes in rounds 2, 15, and 18 — the first bye comes absurdly early (practically a wasted week), while the latter two are clustered just three rounds apart. The Knights face a similar issue with byes in rounds 12, 15, and 27 — a 12-round gap between their second and third byes.
The best bye spacing belongs to the Sharks (rounds 7, 12, 17 — perfectly spaced every 5 rounds) and the Warriors (rounds 10, 14, 18 — evenly distributed through the middle of the season).
Busting the Myth
05The Vegas Factor
Four teams — Cowboys, Bulldogs, Dragons, and Knights — opened their 2026 season at Allegiant Stadium in Las Vegas. The 25,000 km round trip looks punishing on paper. It isn't.
| Team | R1 Date | R2 Date | Days Rest |
|---|---|---|---|
| Bulldogs | 1 Mar | 19 Mar | 18 days |
| Knights | 1 Mar | 15 Mar | 14 days |
| Cowboys | 1 Mar | 14 Mar | 13 days |
| Dragons | 1 Mar | 14 Mar | 13 days |
Compare that to non-Vegas teams, who had just 5 to 9 days between R1 and R2. The Rabbitohs had the shortest turnaround at 5 days — less than half of what any Vegas team received.
The extended rest more than compensates for the travel. In fact, when we include the Vegas kilometres in the difficulty index, three of the four Vegas teams jump to the top of the hardest-draw rankings — not because their draw is hard, but because the raw km are artificially inflated. Once adjusted, the Knights drop from #4 to #14 and the Bulldogs from #3 to #15. Only the Cowboys remain near the top, and that's entirely due to Townsville's isolation.
Across the three seasons the NRL has held Vegas fixtures (2024–2026), we found no consistent performance impact. Six of twelve Vegas teams improved their win rate in their Vegas season, five declined, and one stayed the same. The pattern is regression to the mean, not a Vegas handicap.
The Bottom Line
06What It Means for 2026
The draw doesn't decide seasons — but it tilts the margins. At 13 rounds in, we can start comparing how teams are performing relative to their schedule difficulty.
Overperforming their draw: the Warriors (51.0 difficulty, 10-3 record) and Sea Eagles (53.0 difficulty, 8-5) are thriving despite having two of the three hardest schedules. Their success is earned, not gifted by the fixture list.
Underperforming their draw: the Eels (29.7 difficulty, 2-11) have the easiest schedule in the NRL and sit second-last. The Bulldogs (36.0 difficulty, 5-9) have a cushy draw and can't capitalise. The draw isn't their problem — their roster is.
The Cowboys question: at 8-5 with the hardest draw (57.4), the Cowboys are arguably the most impressive team relative to schedule. Five rest-disadvantage games, 30,315 km of travel, and Townsville's permanent isolation — yet they're competing for a top-four spot. If they can maintain this through R14–R27, their back half of the season deserves serious respect.
When tipping close games involving the Cowboys, Warriors, or Sea Eagles on the road, factor in cumulative travel fatigue — it compounds as the season wears on. Conversely, Sydney-based teams playing at home after a bye are sitting on a structural edge the draw quietly hands them.
Methodology
The Draw Difficulty Index combines six normalised metrics (min-max scaled 0–100): total adjusted travel kilometres (25%), short turnarounds of 5 days or fewer (25%), home/away game excess (15%), maximum consecutive away game streak (15%), rest-disadvantage matchup count (10%), and bye spacing standard deviation (10%).
Travel is calculated using the haversine formula between consecutive match venues, with each team's journey starting from their home base. For the four teams that played R1 in Las Vegas, travel is recalculated from their home base to R2's venue, excluding the Vegas leg — the 13–18 day rest period before R2 more than offsets the additional kilometres.
A rest-disadvantage matchup is defined as any game where the opponent had two or more additional days of rest. Data sourced from the SavvyPlays rugby_league database covering all 204 fixtures across 27 rounds of the 2026 NRL Premiership season.
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